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This chamber combines buttons, boxes, energy pellets, Unstationary Scaffolds (moving vertically in this case), and acid pits.
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She then says that "We will stop enhancing the truth, in 3, 2 -" but is cut off before she can finish, effectively nullifying the statement. GLaDOS reveals that "our previous statement suggesting that we would not monitor this chamber was an outright fabrication." This begins to hint at her malicious behavior. This chamber contains two boxes and two buttons. When the test chamber reappears in Portal 2, the portal opens using buttons rather than generating automatically.This level is designed to firmly establish the mechanics of the Portal Device in the player's mind so that they would be familiar with the basic concept of the game.
#Portal test chamber 15 advanced how to
Here the player reviews how to use buttons, storage cubes, and portals. The portal was deliberately introduced in this stage in a way that confirms that they lead to another location on the same planet, rather than another universe, as established in Developer Commentary.This comes into significance in the later levels when the entity seems to display more independent activity. Throughout the early stages of the game, the voice only refers to "us" or "we," never saying "I," as though it were speaking for the Enrichment Center's long gone employees as a whole.Then, you need to jump on the sign and put the Weighted Storage Cube on the camera. To do this you need to put the Aperture Science Weighted Storage Cube next to the sign that is beside the door. It is possible to lock yourself in this room and GLaDOS will do nothing to help.Thank you." The meaning behind this doesn't seem comprehensible. During the verbal introduction, GLaDOS inexplicably blurts a bad Spanish phrase which roughly translates as "Please refrain from failing.The radio inside of Chell's chamber plays an latin-style instrumental version of " Still Alive.".Additional elements of the story's background are developed from the fictional Aperture Science website created by Valve for the game.Ĭhell wakes up in a so-called Relaxation Vault - with only a small table on which lays a mug, radio, and a clipboard listing test chamber hazards, as well as a toilet and a stasis bed of some kind - and is welcomed "again" by a Computerized Voice which states that "her specimen has been processed" and that "we are now ready to begin the test proper."Ĭhell then proceeds through the first area and is introduced to Buttons, Cubes, and the Vital Apparatus Vents, as well as the Material Emancipation Grills. Portal is set in the Half-Life universe, and is presented to the player through the game's audio messages and visual elements seen throughout the game. This article describes the Portal storyline, chapter by chapter. Visit our Cleanup Project for more details and, please, notify the administrators before removing this template. You can help by correcting spelling and grammar, removing factual errors, rewriting sections to ensure they are clear and concise, and moving some elements when appropriate. This article has yet to be cleaned up to a higher standard of quality.
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However, do not make major changes before consulting the community, since the related editors probably set up guidelines for the page construction. You are welcome to assist in its construction by editing it as well. The following is a Work in Progress as it is in the middle of an expansion or major revamping.
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Gameplay tactics, trivia and walkthrough information should not be included, unless they are related to the plot instead add it to its respective chapter article. This article is not a walkthrough, but a plot summary. See the project page for more details about the article status. This article is within the scope of the Portal Project, a collaborative effort to improve articles related to Portal and Portal 2.