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Thankfully, the kind folks at Epic/Legend Entertainment have been hard at work on this mission pack. Still, Unreal doesn't offer much of a single-player experience after these many months. I find it hard to believe that Unreal is already one year old, yet the game holds up remarkably well. Once on the planet you discover that you are, once again, alone.ĭon't worry, I won't spoil the few surprises in the average storyline, but suffice to say, you won't find many friends on the planet. You are promised backup and support for the mission and are given a few new "toys" to help with your success. The Bodega Bay has dropped weapons and supplies to the planet's surface to help you with your quest. You are offered a deal: return to the planet and retrieve the logs in exchange for your freedom, or, if you don't want to go back to the planet, you can remain on the Bodega Bay in the brig and return to prison. The commander of the Bodega Bay asks the unthinkable: return to the surface of the planet.Īnother starship has crashed on the planet and the Bodega Bay has been sent to salvage weaponry research logs from the crash site. *Dan Harnett is the PR Sorcerer at GT Interactive - I love that guy.Just when you think you've escaped from the dreaded planet Na Pali in a hijacked Skaarj escape pod, you find yourself gripped by a tractor beam from the UMS Bodega Bay. Why do you think this review is so short?! Jeesh.
![return to na pali return to na pali](http://www.dsogaming.com/wp-content/uploads/2012/03/Unreal.jpg)
We even set up the mulitplayer goodness around the office. With 14 new single player maps and new enemies, Return to Na Pali is a worthy pack purchase that all Unreal fans should get. That's one thing that separates Unreal from a lot of the other FPSs out ther, is the level design, and these new deathmatch only maps compliment that strength. It's open, tons of winding stairways and eveyone dies - it's great. The "Stomp" level happens to be one of my personal favs. GT has also added six new multiplayer deathmatch maps for all kinds of gaming goodness. There's nothing more hilarious than taunting an enemy with a handgun and leading him to a littered hallway filled with grenades. These two weapons alone add so much to the multiplayer part of the game. The rocket launcher fires a smart missile which gamers can manually guide to its target, while the grenade launcher has a remote option that lets gamers launch grenades and detonate them from a safe distance. But I would like to talk about the secondary firing features on some of the new weapons. I'll try not too bore you too much with all the weapons' functions, 'cause I'm sure you all know how an assault rifle, grenade launcher and rocket launcher work. I know, great story, but where's the added value you ask? Well first off, GT Interactive has added three new weapons: the grenade launcher, rocket launcher and. without dying by the claws, or missiles, of the many creatures that inhabit the Na Pali world. Assuming that you take the mission, your goal is to rescue the weapons research logs from the wreckage of the cruise ship, Prometheus. Only this time around, you get picked up by a salvage ship, and you have two choices: either die a slow death, or take up a mission. Return to Na Pali puts you back under the rags of an escapee. Will Unreal Mission Pack: Return to Na Pali bring Unreal back into your gaming digestive track? Yep. It would be unfair if I included Unreal in that pile of games that now gather dust, but I have to admit, I haven't been playing it as much since the release of Half-Life, Thief. I mean, there are a ton of them, and you can't help but to play them for a couple of weeks, with a few exceptions of course, and then have them mysteriously vanish to the back of your video game library. Especially when it's for a first person shooter.
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How come everyone around here in the office always cringes when a mission pack comes in? What a shame.